Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win, Computers in Human Behavior, January 2020

Authors David Zendle, Paul Cairns, Herbie Barnett, Cade McCall Publication Computers in Human Behavior, January 2020 Abstract “Loot boxes are items in video games that may be bought with real-world money but contain randomised contents. Due to similarities between loot boxes and gambling, various countries are considering regulating them to reduce gambling-related harm. However, loot boxes are extremely diverse. A …