Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win, Computers in Human Behavior, January 2020

Authors David Zendle, Paul Cairns, Herbie Barnett, Cade McCall Publication Computers in Human Behavior, January 2020 Abstract “Loot boxes are items in video games that may be bought with real-world money but contain randomised contents. Due to similarities between loot boxes and gambling, various countries are considering regulating them to reduce gambling-related harm. However, loot boxes are extremely diverse. A …

What helps children learn difficult tasks: A teacher’s presence may be worth more than a screen, Trends in Neuroscience and Education, December 2019

Authors Katarzyna Kostyrka-Allchorne, Amanda Holland, Nicholas R. Cooper, Woakil Ahamed, Rachel K. Marrow, Andrew Simpson Publication Trends in Neuroscience & Education, December 2019 Aims What helps children learn: is it a presence of a live teacher or an interaction with the learning materials? Addressing this question, we manipulated a teacher’s presence (on-screen vs. present) and activity (observing vs. doing) while …